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RuneScape, sometimes known as RuneScape 3,is a dream massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, first published in January 2001. RuneScape was originally a browser game built with the Java programming language, but has been largely replaced with a standalone C++-coded client in 2016.

RuneScape occurs in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, areas, and cities.Players can travel through Gielinor via a number of methods including on foot, magical charms, or charter ships.Each area provides different types of creatures, sources, and quests to challenge players.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear narrative; instead, players place their own targets and objectives. Players socialize with one another via trading, chatting, or by participating in mini-games and activities, some of which are aggressive or combative in nature, but some need cooperative or collaborative drama.

The first public version of RuneScape premiered in January 2001 in beta form, together with Jagex because its copyright holder being formed after that year. The third iteration of the game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007 was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be published to get Android and iOS devices in 2018.

Players begin in a secluded area, where they are taken through a tutorial, a set path where they learn the simplest abilities in RuneScape.After the tutorial, players have access to coaches and advisers situated in the cities they research, who will give players appropriate details regarding their various abilities.

Players set their own goals and objectives as they play the game. They can train their in-game skills, participate non-player character (NPC) creatures and other players in battle and complete quests in their discretion.Players interact with each other through trading, chatting or simply by engaging in mini-games.

Skills
There are 28 abilities in RuneScape, 17 abilities available to free-to-play players and an additional 11 for members, allowing players to perform several tasks allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they utilize it. By way of instance, mining an ore trains the mining skill, and when the player assembles enough experience points at the ability, their character will"level up".As a skill level increases, the capability to retrieve better raw materials and produce improved products increases, as does the encounter awarded if the player uses new abilities. The whole skill level of a participant partly symbolises the player's standing in the sport and subscribers with a high overall degree can appear on the top scores.Upon attaining the highest available level in a skill, members can buy a special cape to symbolise their accomplishment.

Some skills, like woodcutting and fishing, enable the participant to accumulate raw materials that can be processed into useable items for other skills, like fletching and cooking respectively. The items created may be used by the participant or offered to shops and other gamers. Other abilities allow players to kill particular NPCs, build their own houses, move across the map with greater simplicity, steal from several NPCs, market stalls and chests located in-game, light fires, cook their own meals, create their own potions, craft runestones and firearms, plant their own plants, hunt NPC creatures, raid dungeons, and summon familiars to assist in battle and training skills.

Combat
RuneScape comes with a semi-real-time combat system. Combat is also an important feature of the game, allowing players to conquer creatures to obtain lost items or to complete quests. A battle level is an indicator of how successful a player or NPC is in combat. For gamers, it is set by applying a mathematical formula for their combat skills.Players take part in combat by clicking the enemy they want their character to assault and will automatically continue fighting until they kill their competitor, die, or escape from the struggle. Most of the game's weapons are either medieval or fantastical in nature, and feature various strengths and weaknesses. Players can also summon a familiar to aid with combat,use special attacks known as"abilities" to deal extra damage,and use the Prayer ability to boost their battle prowess.

Combat is subdivided into three chief categories: melee, magic and ranged. Melee attacks are near range,magical attacks focus on utilizing runestones to throw spells,and ranged attacks use projectile weapons like arrows, darts or throwing knives.These combat forms make up a"Combat Triangle", which modulates effectiveness of fashions in a rock-paper-scissors style; melee beats ranged, ranged beats magic, magical beats melee, and each personality is impartial to itself.The advantages and pitfalls of the combat triangle apply to both NPCs and player competitions. Players are not required to choose a character class nor are they jump to a specific category of battle. They may freely change between or blend the 3 styles of battle by changing weapons and armour.

Combat is governed by a life points system. Each combatant has a maximum capacity of life points, and expires if their health is depleted to 0. Lost life points could be retrieved by consuming certain food or drinks, or casting skills. Players who perish reappear at a respawn point of their choice with their own life and ability points restored; howeverthey fall all but three selected things, as well as certain common items.Dying spawns a gravestone which will hold all the participant's things and will last for an allotted time; however, there are scenarios where all items will be lost upon death. If the participant doesn't return in time, the grave will collapse and their items will disappear.

In June 2012 players were encouraged to beta-test a brand new battle system called"Evolution of Combat",which included fundamental changes such as re-balancing that the Combat Triangle to prevent favouring melee strikes,and replacing special weapon attacks with abilities that produce a variety of consequences when triggered. The machine was released on the live game on 20 November 2012. Various polls were also added for gamers to vote in game that would determine the end result of future content creation,a few of which would dictate the development of the improved combat system.A beta for a separate combat system dubbed"Legacy Mode" has been introduced to gamers around 16 June 2014,before being introduced into the live game on 14 July. Legacy Mode enables players to switch to the battle system and port from prior to June 2012 instead of the Evolution of Combat system.

Player versus player combat

Player versus player combat (PvP) could be performed in specific controlled mini-games and in a place known as the Wilderness. The Duel Arena enables players to stake items and money,while other PvP games provide their own rewards. From the Wilderness, players can engage in battle provided their battle levels fall in a certain assortment of each other, and if a player kills their competitor they'll be able to maintain their opponent's items as a reward.

Before December 2007, players went to the Wilderness to battle other players within a certain battle level array, hoping to kill them gain their items.In December 2007, the Wilderness was modified to prevent gamers from transferring in-game items for real-world currency.PvP combat was removed from the Wilderness and temporarily restricted to new mini-games called Bounty Hunter and Clan Wars.Bounty Hunter was replaced by particular Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill.

Non-player interaction
NPCs populate the realm of Gielinor. Some NPCs, such as shopkeepers and a few personalities in quests, are inaccessible for battle. However, most NPCs can be assaulted and these are generally referred to as creatures. Monsters range from ordinary, non-toxic animals, like cows and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.


Most monsters have their particular strengths and weaknesses, notable exceptions being certain bosses, which haven't any particular weaknesses. Demons, for example, possess a weak defence against ranged attacks, whilst metal dragons have very high defence against ranged. The weakness of somebody monster is displayed in an interface above its own model, along with its battle level and lifepoints.

Monsters may be aggressive or non-aggressive. Non-aggressive monsters ignore players attacked, while aggressive monsters may strike all players may only attack players with battle levels below a predetermined level, depending on the circumstances or location. This can make sure places throughout Gielinor dangerous or inconvenient to players with lower combat degrees.

Player interaction
Players may interact with one another through trading, conversing, or simply by participating in mini-games and actions, a few of which are aggressive or combative in nature, but others need cooperative or collaborative drama. Players can exchange things and gold coins with one another, either via a face-to-face transaction,or using a big automated marketplace called the Grand Exchange.

The chat system enables players to communicate with one another. Public Chat broadcasts text to players at the local area on one server, either by text appearing above the speaker's head and from the mailbox. Friends Chat broadcasts text in the message box only to particular players tuned into a specific station, who can be accessible on any RuneScape world. Every Friends Chat channel has an owner, that can assign unique ranks to individual players; gamers' ranks dictate their ability to perform administrative tasks inside the station.

RuneScape also features independent mini-games, although most are only accessible to paying members. Mini-games take place in some specific areas and normally involve particular cognitive skills, and usually need players to cooperate or to compete with each other. Examples of those mini-games include Castle Wars, which is just like the real-life game Capture the Flag, Pest Control, an extremely combat-focused mini-game, and Fist of Guthix, where one participant (the hunter) tries to prevent another player (the hunted) DreamScape RSPS from collecting charges into a magic stone.

Quests
Quests are series of jobs with a narrative that players may choose to complete. These generally have requirements including minimum levels in certain skills, combat levels, quest points and/or the conclusion of different quests. Players get various rewards for completion of quests, such as money, unique things, access to new areas, quest points and/or increases in skill expertise. Some quests require players to work together, and several need players to take part in challenging battle. Quests are grouped into categories based on prerequisites and difficulty.Once a participant completes all quests in the game, an achievement thing called the"Quest Point Cape" can be claimed.New quests are released periodically.

History and development
Andrew Gower developed RuneScape with the guidance of his brother Paul Gower.It was initially conceived as a text-based MUD, but graphics were integrated early in evolution, adding it to the ranks of what was subsequently called"graphical MUDs". It had been released as a beta version on 4 January 2001, also originally operated out of the parents' home in Nottingham.In December 2001, the Gower brothers, together with Constant Tedder, formed Jagex to take over the business aspects of running RuneScape.Among its ancient creations Jagex developed an interpreted domain-specific scripting language called RuneScript, which is used by RuneScape's host for occasion handling.In February 2002, a monthly membership service was introduced, allowing access to additional features such as new locations, quests, and items not readily available to free users.


Ranged fight in RuneScape Classic
As the game gained more users, Jagex started planning major changes.The developers rewrote the match engine, making a new variant of the game with entirely three-dimensional graphics called RuneScape 2. Upon its official launch, RuneScape 2 has been renamed only RuneScape, while the older version of the game was kept online under the name RuneScape Classic. To prevent additional cheating, Classic was closed to new accounts and access was limited to accounts who'd played it at least once between 3 August 2005 and 12 January 2006.

To support RuneScape's free content, advertisements appear on a banner above the playing screen on the free-to-play servers.

About 16 May 2006, Jagex updated RuneScape's game engine, enhancing the match loading times and diminishing its memory requirements.On 1 July 2008, Jagex introduced a beta of the"High Detail" mode for members, which was extended to free players two weeks later.Before the launch, Jagex said it could be revealed at the 2008 E3 trade show.

In an interview in May 2008, former Jagex CEO Geoff Iddison said that,"We do intend to proceed East with it [RuneScape] into the Asian market and the Eastern European market too" [...]"RuneScape isn't for Japan, but it might work nicely in Malaysia for instance. And where's India in all this? I think RuneScape is a game which will be embraced in the English-speaking Indian world and the local-speaking Indian world. We are looking at each of those markets individually."


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